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PROJECT MIDNIGHT: NON-SHIPPED GAME

Tone and Art Direction on UI assets: I developed various ideas in the frontend button design and bootflow. I also explored various button and patch ideas for factions and various iconography.

Wireframes and First UI Art pass: I blocked a basic design pass of items and composition, After that I began to bock in more kitbashed ideation and fleshed out a visual tone for the UI.

HUD UI Art and Animation pass: I created a initial art and design pass of items and composition, After that I focused on how components would animate on screen and to spot any onscreen concerns for overlapping.

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